# -*- coding: utf8 -*- # Общественное достояние, 2023, Алексей Безбородов (Alexei Bezborodov) # Языки from bot_sys import bot_bd, log, keyboard, user_access, user_messages from bot_modules import start, access, groups, messages from template import bd_item_view, simple_message, bd_item_delete, bd_item_edit, bd_item, bd_item_add from aiogram import types from aiogram.dispatcher import FSMContext from aiogram.dispatcher.filters.state import State, StatesGroup from aiogram.dispatcher import Dispatcher import sqlite3 class FSMCreateLanguage(StatesGroup): name = State() desc = State() photo = State() class FSMEditLanguagePhotoItem(StatesGroup): item_field = State() class FSMEditLanguageNameItem(StatesGroup): item_field = State() class FSMEditLanguageDeskItem(StatesGroup): item_field = State() class FSMEditLanguageAccessItem(StatesGroup): item_field = State() # --------------------------------------------------------- # БД module_name = 'languages' table_name = module_name key_name = 'languageID' name_field = 'languageName' desc_field = 'languageDesc' photo_field = 'languagePhoto' access_field = 'languageAccess' create_datetime_field = 'languageCreateDateTime' init_bd_cmds = [f'''CREATE TABLE IF NOT EXISTS {table_name}( {key_name} INTEGER PRIMARY KEY, {name_field} TEXT, {desc_field} TEXT, {photo_field} TEXT, {access_field} TEXT, {create_datetime_field} TEXT, UNIQUE({key_name}), UNIQUE({name_field}) )''', f"INSERT OR IGNORE INTO module_access (modName, modAccess, itemDefaultAccess) VALUES ('{module_name}', '{user_access.user_access_group_all}=-', '{user_access.user_access_group_all}=-');" ] # --------------------------------------------------------- # Сообщения languages_button_name = "⚑ Языки" base_language_message = f''' {languages_button_name} ''' list_language_button_name = "📃 Список языков" select_language_message = ''' Пожалуйста, выберите язык: ''' error_find_proj_message = ''' ❌ Ошибка, язык не найден ''' language_open_message = f''' Язык: #{name_field} #{desc_field} Время создания: #{create_datetime_field} ''' # Создание языка add_language_button_name = "✅ Добавить язык" language_create_name_message = ''' Создание языка. Шаг №1 Введите название языка: ''' language_create_desc_message = ''' Создание языка. Шаг №2 Введите описание языка: ''' language_create_photo_message = ''' Создание языка. Шаг №3 Загрузите обложку для языка (Фото): Она будет отображаться в его описании. ''' language_success_create_message = '''✅ Язык успешно добавлен!''' # Редактирование языка. edit_language_button_name = "🛠 Редактировать язык" language_start_edit_message= ''' Пожалуйста, выберите действие: ''' language_select_to_edit_message = ''' Выберите язык, который вы хотите отредактировать. ''' edit_language_photo_button_name = "☐ Изменить изображение в языке" language_edit_photo_message = ''' Загрузите новую обложку для языка (Фото): Она будет отображаться в его описании. ''' edit_language_name_button_name = "≂ Изменить название в языке" language_edit_name_message = f''' Текущее название языка: #{name_field} Введите новое название языка: ''' edit_language_desc_button_name = "𝌴 Изменить описание в языке" language_edit_desc_message = f''' Текущее описание языка: #{desc_field} Введите новое описание языка: ''' edit_language_access_button_name = "✋ Изменить доступ к языку" language_edit_access_message = f''' Текущий доступ к языку: #{access_field} {user_access.user_access_readme} Введите новую строку доступа: ''' language_success_edit_message = '''✅ Язык успешно отредактирован!''' # Удаление языка del_language_button_name = "❌ Удалить язык" language_select_to_delete_message = ''' Выберите язык, которое вы хотите удалить. ''' language_success_delete_message = '''✅ Язык успешно удален!''' # --------------------------------------------------------- # Работа с кнопками def GetEditLanguageKeyboardButtons(a_Language, a_UserGroups): cur_buttons = GetModuleButtons() + [ keyboard.ButtonWithAccess(edit_language_photo_button_name, user_access.AccessMode.EDIT, GetAccess()), keyboard.ButtonWithAccess(edit_language_name_button_name, user_access.AccessMode.EDIT, GetAccess()), keyboard.ButtonWithAccess(edit_language_desc_button_name, user_access.AccessMode.EDIT, GetAccess()), keyboard.ButtonWithAccess(edit_language_access_button_name, user_access.AccessMode.ACCEES_EDIT, GetAccess()), ] mods = [start] return keyboard.MakeKeyboard(keyboard.GetButtons(mods) + cur_buttons, a_UserGroups) def GetStartLanguageKeyboardButtons(a_Language, a_UserGroups): cur_buttons = [ keyboard.ButtonWithAccess(list_language_button_name, user_access.AccessMode.VIEW, GetAccess()), keyboard.ButtonWithAccess(add_language_button_name, user_access.AccessMode.ADD, GetAccess()), keyboard.ButtonWithAccess(del_language_button_name, user_access.AccessMode.DELETE, GetAccess()), keyboard.ButtonWithAccess(edit_language_button_name, user_access.AccessMode.EDIT, GetAccess()) ] mods = [start, messages] return keyboard.MakeKeyboard(keyboard.GetButtons(mods) + cur_buttons, a_UserGroups) def GetViewItemInlineKeyboardTemplate(a_ItemID): def GetViewItemInlineKeyboard(a_Message, a_UserGroups): cur_buttons = [ keyboard.InlineButtonWithAccess(messages.list_message_button_name, messages.select_messages_prefix, a_ItemID, GetAccess(), user_access.AccessMode.VIEW), ] return keyboard.MakeInlineKeyboard(cur_buttons, a_UserGroups) return GetViewItemInlineKeyboard # --------------------------------------------------------- # Обработка языков # стартовое язык async def LanguagesOpen(a_Language : types.message, state = None): return simple_message.WorkFuncResult(base_language_message) def GetButtonNameAndKeyValueAndAccess(a_Item): # languageName languageID languageAccess return a_Item[1], a_Item[0], a_Item[4] def ShowMessageTemplate(a_StringLanguage, keyboard_template_func = None): async def ShowLanguage(a_CallbackQuery : types.CallbackQuery, a_Item): if (len(a_Item) < 6): return simple_message.WorkFuncResult(error_find_proj_message) msg = a_StringLanguage.\ replace(f'#{name_field}', a_Item[1]).\ replace(f'#{desc_field}', a_Item[2]).\ replace(f'#{create_datetime_field}', a_Item[5]).\ replace(f'#{access_field}', a_Item[4]) keyboard_func = None if keyboard_template_func: keyboard_func = keyboard_template_func(a_Item[0]) return simple_message.WorkFuncResult(msg, photo_id = a_Item[3], item_access = a_Item[4], keyboard_func = keyboard_func) return ShowLanguage def SimpleMessageTemplateLegacy(a_StringLanguage): async def ShowLanguage(a_CallbackQuery : types.CallbackQuery, a_Item): return simple_message.WorkFuncResult(a_StringLanguage) return ShowLanguage # Удаление языка async def LanguagePreDelete(a_CallbackQuery : types.CallbackQuery, a_Item): if (len(a_Item) < 6): return simple_message.WorkFuncResult(error_find_proj_message) access = a_Item[4] return simple_message.WorkFuncResult('', None, item_access = access) async def LanguagePostDelete(a_CallbackQuery : types.CallbackQuery, a_ItemID): log.Success(f'Язык №{a_ItemID} был удалён пользователем {a_CallbackQuery.from_user.id}.') #TODO: удалить вложенные FlushLanguages() return simple_message.WorkFuncResult(language_success_delete_message) # --------------------------------------------------------- # Работа с базой данных языков def AddBDItemFunc(a_ItemData, a_UserID): res, error = bot_bd.SQLRequestToBD(f'INSERT INTO {table_name}({photo_field}, {name_field}, {desc_field}, {access_field}, {create_datetime_field}) VALUES(?, ?, ?, ?, {bot_bd.GetBDDateTimeNow()})', commit = True, return_error = True, param = (a_ItemData[photo_field], a_ItemData[name_field], a_ItemData[desc_field], access.GetItemDefaultAccessForModule(module_name) + f";{a_UserID}=+")) if error: log.Error(f'Пользоватлель {a_UserID}. Ошибка добавления записи в таблицу {table_name} ({a_ItemData[photo_field]}, {a_ItemData[name_field]}, {a_ItemData[desc_field]}, {access.GetItemDefaultAccessForModule(module_name)}).') else: log.Success(f'Пользоватлель {a_UserID}. Добавлена запись в таблицу {table_name} ({a_ItemData[photo_field]}, {a_ItemData[name_field]}, {a_ItemData[desc_field]}, {access.GetItemDefaultAccessForModule(module_name)}).') FlushLanguages() return res, error # --------------------------------------------------------- # API def AddOrIgnoreLang(a_Lang : str): res, error = bot_bd.SQLRequestToBD(f'INSERT OR IGNORE INTO {table_name}({photo_field}, {name_field}, {desc_field}, {access_field}, {create_datetime_field}) VALUES(?, ?, ?, ?, {bot_bd.GetBDDateTimeNow()})', commit = True, return_error = True, param = (0, a_Lang, '', access.GetItemDefaultAccessForModule(module_name))) g_languages = {} def GetLangID(a_Lang): global g_languages return g_languages.get(a_Lang, None) def GetLangName(a_LangID): global g_languages for lang_name, lang_id in g_languages: if a_LangID == lang_id: return lang_name return user_messages.default_language def FlushLanguages(): global g_languages msg = user_messages.GetMessages() for lang, msg_dict in msg.items(): AddOrIgnoreLang(lang) langs = bd_item.GetAllItemsTemplate(table_name)() if langs: for l in langs: g_languages[l[1]] = str(l[0]) print('FlushLanguages', g_languages) # Инициализация БД def GetInitBDCommands(): return init_bd_cmds def GetAccess(): return access.GetAccessForModule(module_name) # Доступные кнопки def GetModuleButtons(): return [ keyboard.ButtonWithAccess(languages_button_name, user_access.AccessMode.VIEW, GetAccess()), ] # Обработка кнопок def RegisterHandlers(dp : Dispatcher): defaul_keyboard_func = GetStartLanguageKeyboardButtons # Список языков dp.register_message_handler(simple_message.SimpleMessageTemplateLegacy(LanguagesOpen, defaul_keyboard_func, GetAccess), text = languages_button_name) bd_item_view.FirstSelectAndShowBDItemRegisterHandlers(dp, \ list_language_button_name, \ table_name, \ key_name, \ ShowMessageTemplate(language_open_message, GetViewItemInlineKeyboardTemplate), \ GetButtonNameAndKeyValueAndAccess, \ select_language_message, \ GetAccess, \ defaul_keyboard_func\ ) # Удаление языка bd_item_delete.DeleteBDItemRegisterHandlers(dp, \ None, \ bd_item.GetCheckForTextFunc(del_language_button_name), \ table_name, \ key_name, \ None, \ LanguagePreDelete, \ LanguagePostDelete, \ GetButtonNameAndKeyValueAndAccess, \ select_language_message, \ GetAccess, \ defaul_keyboard_func\ ) # Добавление языка bd_item_add.AddBDItem3RegisterHandlers(dp, \ bd_item.GetCheckForTextFunc(add_language_button_name), \ FSMCreateLanguage,\ FSMCreateLanguage.name,\ FSMCreateLanguage.desc, \ FSMCreateLanguage.photo,\ AddBDItemFunc, \ SimpleMessageTemplateLegacy(language_create_name_message), \ SimpleMessageTemplateLegacy(language_create_desc_message), \ SimpleMessageTemplateLegacy(language_create_photo_message), \ SimpleMessageTemplateLegacy(language_success_create_message), \ None,\ None, \ None, \ name_field, \ desc_field, \ photo_field, \ GetButtonNameAndKeyValueAndAccess, \ GetAccess, \ GetStartLanguageKeyboardButtons\ ) # Редактирование языка edit_keyboard_func = GetEditLanguageKeyboardButtons def RegisterEdit(a_ButtonName, a_FSM, a_EditLanguage, a_FieldName, a_FieldType, a_AccessMode = user_access.AccessMode.EDIT): bd_item_edit.EditBDItemRegisterHandlers(dp, \ None, \ a_FSM, \ bd_item.GetCheckForTextFunc(a_ButtonName), \ language_select_to_edit_message, \ ShowMessageTemplate(a_EditLanguage), \ ShowMessageTemplate(language_success_edit_message), \ table_name, \ key_name, \ None, \ a_FieldName, \ GetButtonNameAndKeyValueAndAccess, \ GetAccess, \ edit_keyboard_func, \ access_mode = a_AccessMode, \ field_type = a_FieldType\ ) dp.register_message_handler(simple_message.InfoMessageTemplateLegacy(language_start_edit_message, edit_keyboard_func, GetAccess, access_mode = user_access.AccessMode.EDIT), text = edit_language_button_name) RegisterEdit(edit_language_photo_button_name, FSMEditLanguagePhotoItem, language_edit_photo_message, photo_field, bd_item.FieldType.photo) RegisterEdit(edit_language_name_button_name, FSMEditLanguageNameItem, language_edit_name_message, name_field, bd_item.FieldType.text) RegisterEdit(edit_language_desc_button_name, FSMEditLanguageDeskItem, language_edit_desc_message, desc_field, bd_item.FieldType.text) RegisterEdit(edit_language_access_button_name, FSMEditLanguageAccessItem, language_edit_access_message, access_field, bd_item.FieldType.text)