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Языки и сообщения в первом приближении сделаны. Пока только работа с БД.

test_bot
Alexei 2 years ago
parent
commit
6ae13e15f6
  1. 346
      bot_modules/languages.py
  2. 372
      bot_modules/messages.py
  3. 6
      bot_modules/start.py
  4. 4
      main.py

346
bot_modules/languages.py

@ -0,0 +1,346 @@
# -*- coding: utf8 -*-
# Общественное достояние, 2023, Алексей Безбородов (Alexei Bezborodov) <AlexeiBv+mirocod_platform_bot@narod.ru>
# Языки
from bot_sys import bot_bd, log, keyboard, user_access
from bot_modules import start, access, groups, messages
from template import bd_item_view, simple_message, bd_item_delete, bd_item_edit, bd_item, bd_item_add
from aiogram import types
from aiogram.dispatcher import FSMContext
from aiogram.dispatcher.filters.state import State, StatesGroup
from aiogram.dispatcher import Dispatcher
import sqlite3
class FSMCreateLanguage(StatesGroup):
name = State()
desc = State()
photo = State()
class FSMEditLanguagePhotoItem(StatesGroup):
item_field = State()
class FSMEditLanguageNameItem(StatesGroup):
item_field = State()
class FSMEditLanguageDeskItem(StatesGroup):
item_field = State()
class FSMEditLanguageAccessItem(StatesGroup):
item_field = State()
# ---------------------------------------------------------
# БД
module_name = 'languages'
table_name = module_name
key_name = 'languageID'
name_field = 'languageName'
desc_field = 'languageDesc'
photo_field = 'languagePhoto'
access_field = 'languageAccess'
create_datetime_field = 'languageCreateDateTime'
init_bd_cmds = [f'''CREATE TABLE IF NOT EXISTS {table_name}(
{key_name} INTEGER PRIMARY KEY,
{name_field} TEXT,
{desc_field} TEXT,
{photo_field} TEXT,
{access_field} TEXT,
{create_datetime_field} TEXT
)''',
f"INSERT OR IGNORE INTO module_access (modName, modAccess, itemDefaultAccess) VALUES ('{module_name}', '{user_access.user_access_group_new}=va', '{user_access.user_access_group_new}=va');"
]
# ---------------------------------------------------------
# Сообщения
languages_button_name = "⚑ Языки"
base_language_message = f'''
<b>{languages_button_name}</b>
'''
list_language_button_name = "📃 Список языков"
select_language_message = '''
Пожалуйста, выберите язык:
'''
error_find_proj_message = '''
Ошибка, язык не найден
'''
language_open_message = f'''
<b>Язык: #{name_field}</b>
#{desc_field}
Время создания: #{create_datetime_field}
'''
# Создание языка
add_language_button_name = "✅ Добавить язык"
language_create_name_message = '''
Создание языка. Шаг 1
Введите название языка:
'''
language_create_desc_message = '''
Создание языка. Шаг 2
Введите описание языка:
'''
language_create_photo_message = '''
Создание языка. Шаг 3
Загрузите обложку для языка (Фото):
Она будет отображаться в его описании.
'''
language_success_create_message = '''✅ Язык успешно добавлен!'''
# Редактирование языка.
edit_language_button_name = "🛠 Редактировать язык"
language_start_edit_message= '''
Пожалуйста, выберите действие:
'''
language_select_to_edit_message = '''
Выберите язык, который вы хотите отредактировать.
'''
edit_language_photo_button_name = "☐ Изменить изображение в языке"
language_edit_photo_message = '''
Загрузите новую обложку для языка (Фото):
Она будет отображаться в его описании.
'''
edit_language_name_button_name = "≂ Изменить название в языке"
language_edit_name_message = f'''
Текущее название языка:
#{name_field}
Введите новое название языка:
'''
edit_language_desc_button_name = "𝌴 Изменить описание в языке"
language_edit_desc_message = f'''
Текущее описание языка:
#{desc_field}
Введите новое описание языка:
'''
edit_language_access_button_name = "✋ Изменить доступ к языку"
language_edit_access_message = f'''
Текущий доступ к языку:
#{access_field}
{user_access.user_access_readme}
Введите новую строку доступа:
'''
language_success_edit_message = '''✅ Язык успешно отредактирован!'''
# Удаление языка
del_language_button_name = "❌ Удалить язык"
language_select_to_delete_message = '''
Выберите язык, которое вы хотите удалить.
'''
language_success_delete_message = '''✅ Язык успешно удален!'''
# ---------------------------------------------------------
# Работа с кнопками
def GetEditLanguageKeyboardButtons(a_Language, a_UserGroups):
cur_buttons = GetModuleButtons() + [
keyboard.ButtonWithAccess(edit_language_photo_button_name, user_access.AccessMode.EDIT, GetAccess()),
keyboard.ButtonWithAccess(edit_language_name_button_name, user_access.AccessMode.EDIT, GetAccess()),
keyboard.ButtonWithAccess(edit_language_desc_button_name, user_access.AccessMode.EDIT, GetAccess()),
keyboard.ButtonWithAccess(edit_language_access_button_name, user_access.AccessMode.ACCEES_EDIT, GetAccess()),
]
mods = [start]
return keyboard.MakeKeyboard(keyboard.GetButtons(mods) + cur_buttons, a_UserGroups)
def GetStartLanguageKeyboardButtons(a_Language, a_UserGroups):
cur_buttons = [
keyboard.ButtonWithAccess(list_language_button_name, user_access.AccessMode.VIEW, GetAccess()),
keyboard.ButtonWithAccess(add_language_button_name, user_access.AccessMode.ADD, GetAccess()),
keyboard.ButtonWithAccess(del_language_button_name, user_access.AccessMode.DELETE, GetAccess()),
keyboard.ButtonWithAccess(edit_language_button_name, user_access.AccessMode.EDIT, GetAccess())
]
mods = [start, messages]
return keyboard.MakeKeyboard(keyboard.GetButtons(mods) + cur_buttons, a_UserGroups)
def GetViewItemInlineKeyboardTemplate(a_ItemID):
def GetViewItemInlineKeyboard(a_Message, a_UserGroups):
cur_buttons = [
keyboard.InlineButton(messages.list_message_button_name, messages.select_messages_prefix, a_ItemID, GetAccess(), user_access.AccessMode.VIEW),
]
return keyboard.MakeInlineKeyboard(cur_buttons, a_UserGroups)
return GetViewItemInlineKeyboard
# ---------------------------------------------------------
# Обработка языков
# стартовое язык
async def LanguagesOpen(a_Language : types.message, state = None):
return simple_message.WorkFuncResult(base_language_message)
def GetButtonNameAndKeyValueAndAccess(a_Item):
# languageName languageID languageAccess
return a_Item[1], a_Item[0], a_Item[4]
def ShowMessageTemplate(a_StringLanguage, keyboard_template_func = None):
async def ShowLanguage(a_CallbackQuery : types.CallbackQuery, a_Item):
if (len(a_Item) < 6):
return simple_message.WorkFuncResult(error_find_proj_message)
msg = a_StringLanguage.\
replace(f'#{name_field}', a_Item[1]).\
replace(f'#{desc_field}', a_Item[2]).\
replace(f'#{create_datetime_field}', a_Item[5]).\
replace(f'#{access_field}', a_Item[4])
keyboard_func = None
if keyboard_template_func:
keyboard_func = keyboard_template_func(a_Item[0])
return simple_message.WorkFuncResult(msg, photo_id = a_Item[3], item_access = a_Item[4], keyboard_func = keyboard_func)
return ShowLanguage
def SimpleMessageTemplate(a_StringLanguage):
async def ShowLanguage(a_CallbackQuery : types.CallbackQuery, a_Item):
return simple_message.WorkFuncResult(a_StringLanguage)
return ShowLanguage
# Удаление языка
async def LanguagePreDelete(a_CallbackQuery : types.CallbackQuery, a_Item):
if (len(a_Item) < 6):
return simple_message.WorkFuncResult(error_find_proj_message)
access = a_Item[4]
return simple_message.WorkFuncResult('', None, item_access = access)
async def LanguagePostDelete(a_CallbackQuery : types.CallbackQuery, a_ItemID):
log.Success(f'Язык №{a_ItemID} был удалён пользователем {a_CallbackQuery.from_user.id}.')
#TODO: удалить вложенные
return simple_message.WorkFuncResult(language_success_delete_message)
# ---------------------------------------------------------
# Работа с базой данных языков
def AddBDItemFunc(a_ItemData, a_UserID):
res, error = bot_bd.SQLRequestToBD(f'INSERT INTO {table_name}({photo_field}, {name_field}, {desc_field}, {access_field}, {create_datetime_field}) VALUES(?, ?, ?, ?, {bot_bd.GetBDDateTimeNow()})',
commit = True, return_error = True, param = (a_ItemData[photo_field], a_ItemData[name_field], a_ItemData[desc_field], access.GetItemDefaultAccessForModule(module_name) + f";{a_UserID}=+"))
if error:
log.Error(f'Пользоватлель {a_UserID}. Ошибка добавления записи в таблицу {table_name} ({a_ItemData[photo_field]}, {a_ItemData[name_field]}, {a_ItemData[desc_field]}, {access.GetItemDefaultAccessForModule(module_name)}).')
else:
log.Success(f'Пользоватлель {a_UserID}. Добавлена запись в таблицу {table_name} ({a_ItemData[photo_field]}, {a_ItemData[name_field]}, {a_ItemData[desc_field]}, {access.GetItemDefaultAccessForModule(module_name)}).')
return res, error
# ---------------------------------------------------------
# API
# Инициализация БД
def GetInitBDCommands():
return init_bd_cmds
def GetAccess():
return access.GetAccessForModule(module_name)
# Доступные кнопки
def GetModuleButtons():
return [
keyboard.ButtonWithAccess(languages_button_name, user_access.AccessMode.VIEW, GetAccess()),
]
# Обработка кнопок
def RegisterHandlers(dp : Dispatcher):
defaul_keyboard_func = GetStartLanguageKeyboardButtons
# Список языков
dp.register_message_handler(simple_message.SimpleMessageTemplate(LanguagesOpen, defaul_keyboard_func, GetAccess), text = languages_button_name)
bd_item_view.FirstSelectAndShowBDItemRegisterHandlers(dp, \
list_language_button_name, \
table_name, \
key_name, \
ShowMessageTemplate(language_open_message, GetViewItemInlineKeyboardTemplate), \
GetButtonNameAndKeyValueAndAccess, \
select_language_message, \
GetAccess, \
defaul_keyboard_func\
)
# Удаление языка
bd_item_delete.DeleteBDItemRegisterHandlers(dp, \
None, \
bd_item.GetCheckForTextFunc(del_language_button_name), \
table_name, \
key_name, \
None, \
LanguagePreDelete, \
LanguagePostDelete, \
GetButtonNameAndKeyValueAndAccess, \
select_language_message, \
GetAccess, \
defaul_keyboard_func\
)
# Добавление языка
bd_item_add.AddBDItem3RegisterHandlers(dp, \
bd_item.GetCheckForTextFunc(add_language_button_name), \
FSMCreateLanguage,\
FSMCreateLanguage.name,\
FSMCreateLanguage.desc, \
FSMCreateLanguage.photo,\
AddBDItemFunc, \
SimpleMessageTemplate(language_create_name_message), \
SimpleMessageTemplate(language_create_desc_message), \
SimpleMessageTemplate(language_create_photo_message), \
SimpleMessageTemplate(language_success_create_message), \
None,\
None, \
None, \
name_field, \
desc_field, \
photo_field, \
GetButtonNameAndKeyValueAndAccess, \
GetAccess, \
GetStartLanguageKeyboardButtons\
)
# Редактирование языка
edit_keyboard_func = GetEditLanguageKeyboardButtons
def RegisterEdit(a_ButtonName, a_FSM, a_EditLanguage, a_FieldName, a_FieldType, a_AccessMode = user_access.AccessMode.EDIT):
bd_item_edit.EditBDItemRegisterHandlers(dp, \
None, \
a_FSM, \
bd_item.GetCheckForTextFunc(a_ButtonName), \
language_select_to_edit_message, \
ShowMessageTemplate(a_EditLanguage), \
ShowMessageTemplate(language_success_edit_message), \
table_name, \
key_name, \
None, \
a_FieldName, \
GetButtonNameAndKeyValueAndAccess, \
GetAccess, \
edit_keyboard_func, \
access_mode = a_AccessMode, \
field_type = a_FieldType\
)
dp.register_message_handler(simple_message.InfoMessageTemplate(language_start_edit_message, edit_keyboard_func, GetAccess, access_mode = user_access.AccessMode.EDIT), text = edit_language_button_name)
RegisterEdit(edit_language_photo_button_name, FSMEditLanguagePhotoItem, language_edit_photo_message, photo_field, bd_item.FieldType.photo)
RegisterEdit(edit_language_name_button_name, FSMEditLanguageNameItem, language_edit_name_message, name_field, bd_item.FieldType.text)
RegisterEdit(edit_language_desc_button_name, FSMEditLanguageDeskItem, language_edit_desc_message, desc_field, bd_item.FieldType.text)
RegisterEdit(edit_language_access_button_name, FSMEditLanguageAccessItem, language_edit_access_message, access_field, bd_item.FieldType.text)

372
bot_modules/messages.py

@ -0,0 +1,372 @@
# -*- coding: utf8 -*-
# Общественное достояние, 2023, Алексей Безбородов (Alexei Bezborodov) <AlexeiBv+mirocod_platform_bot@narod.ru>
# Сообщения
from bot_sys import bot_bd, log, keyboard, user_access
from bot_modules import start, access, groups, languages
from template import bd_item_view, simple_message, bd_item_delete, bd_item_edit, bd_item, bd_item_add, bd_item_select
from aiogram import types
from aiogram.dispatcher import FSMContext
from aiogram.dispatcher.filters.state import State, StatesGroup
from aiogram.dispatcher import Dispatcher
import sqlite3
class FSMCreateMessage(StatesGroup):
name = State()
desc = State()
photo = State()
class FSMEditMessagePhotoItem(StatesGroup):
item_id = State()
item_field = State()
class FSMEditMessageNameItem(StatesGroup):
item_id = State()
item_field = State()
class FSMEditMessageDescItem(StatesGroup):
item_id = State()
item_field = State()
class FSMEditMessageAccessItem(StatesGroup):
item_id = State()
item_field = State()
# ---------------------------------------------------------
# БД
module_name = 'messages'
table_name = module_name
key_name = 'messageID'
name_field = 'messageName'
desc_field = 'messageDesc'
photo_field = 'messagePhoto'
access_field = 'messageAccess'
create_datetime_field = 'messageCreateDateTime'
parent_id_field = 'languageID'
init_bd_cmds = [f'''CREATE TABLE IF NOT EXISTS {table_name}(
{key_name} INTEGER PRIMARY KEY,
{name_field} TEXT,
{desc_field} TEXT,
{photo_field} TEXT,
{access_field} TEXT,
{create_datetime_field} TEXT,
{parent_id_field} INTEGER
)''',
f"INSERT OR IGNORE INTO module_access (modName, modAccess, itemDefaultAccess) VALUES ('{module_name}', '{user_access.user_access_group_new}=va', '{user_access.user_access_group_new}=va');"
]
select_messages_prefix = ''
# ---------------------------------------------------------
# Сообщения
messages_button_name = "✉ Сообщения"
base_message_message = '''
<b> Сообщения</b>
'''
list_message_button_name = "📃 Список сообщений"
select_message_message = '''
Пожалуйста, выберите сообщение:
'''
error_find_proj_message = '''
Ошибка, сообщенийа не найдена
'''
message_open_message = f'''
<b>Сообщение: #{name_field}</b>
#{desc_field}
Время создания: #{create_datetime_field}
'''
# Создание сообщения
add_message_button_name = "☑ Добавить сообщение"
message_create_name_message = '''
Создание сообщения. Шаг 1
Введите название сообщения:
'''
message_create_desc_message = '''
Создание сообщения. Шаг 2
Введите описание сообщения:
'''
message_create_photo_message = '''
Создание сообщения. Шаг 3
Загрузите обложку для сообщения (Фото):
Она будет отображаться в её описании.
'''
message_success_create_message = '''✅ Сообщение успешно добавлено!'''
# Редактирование сообщения.
edit_message_button_name = "🛠 Редактировать сообщение"
message_start_edit_message= '''
Пожалуйста, выберите действие:
'''
message_select_to_edit_message = '''
Выберите сообщение, которую вы хотите отредактировать.
'''
edit_message_photo_button_name = "☐ Изменить изображение у сообщения"
message_edit_photo_message = '''
Загрузите новую обложку для сообщения (Фото):
Она будет отображаться в её описании.
'''
edit_message_name_button_name = "≂ Изменить название у сообщения"
message_edit_name_message = f'''
Текущее название сообщения:
#{name_field}
Введите новое название сообщения:
'''
edit_message_desc_button_name = "𝌴 Изменить описание у сообщения"
message_edit_desc_message = f'''
Текущее описание сообщения:
#{desc_field}
Введите новое описание сообщения:
'''
edit_message_access_button_name = "✋ Изменить доступ к сообщению"
message_edit_access_message = f'''
Текущий доступ к сообщению:
#{access_field}
{user_access.user_access_readme}
Введите новую строку доступа:
'''
message_success_edit_message = '''✅ Сообщение успешно отредактировано!'''
# Удаление сообщения
del_message_button_name = "❌ Удалить сообщение"
message_select_to_delete_message = '''
Выберите сообщение, которую вы хотите удалить.
'''
message_success_delete_message = '''✅ Сообщение успешно удалено!'''
# ---------------------------------------------------------
# Работа с кнопками
def GetEditMessageKeyboardButtons(a_Message, a_UserGroups):
cur_buttons = GetModuleButtons() + [
keyboard.ButtonWithAccess(edit_message_photo_button_name, user_access.AccessMode.EDIT, GetAccess()),
keyboard.ButtonWithAccess(edit_message_name_button_name, user_access.AccessMode.EDIT, GetAccess()),
keyboard.ButtonWithAccess(edit_message_desc_button_name, user_access.AccessMode.EDIT, GetAccess()),
keyboard.ButtonWithAccess(edit_message_access_button_name, user_access.AccessMode.ACCEES_EDIT, GetAccess()),
]
mods = [start]
return keyboard.MakeKeyboard(keyboard.GetButtons(mods) + cur_buttons, a_UserGroups)
def GetStartMessageKeyboardButtons(a_Message, a_UserGroups):
cur_buttons = [
keyboard.ButtonWithAccess(list_message_button_name, user_access.AccessMode.VIEW, GetAccess()),
keyboard.ButtonWithAccess(add_message_button_name, user_access.AccessMode.ADD, GetAccess()),
keyboard.ButtonWithAccess(del_message_button_name, user_access.AccessMode.DELETE, GetAccess()),
keyboard.ButtonWithAccess(edit_message_button_name, user_access.AccessMode.EDIT, GetAccess())
]
mods = [start, languages]
return keyboard.MakeKeyboard(keyboard.GetButtons(mods) + cur_buttons, a_UserGroups)
def GetViewItemInlineKeyboardTemplate(a_ItemID):
def GetViewItemInlineKeyboard(a_Message, a_UserGroups):
cur_buttons = [
#keyboard.InlineButton(needs.list_need_button_name, needs.select_needs_prefix, a_ItemID, GetAccess(), user_access.AccessMode.VIEW),
]
return keyboard.MakeInlineKeyboard(cur_buttons, a_UserGroups)
return GetViewItemInlineKeyboard
# ---------------------------------------------------------
# Обработка сообщений
# стартовое сообщение
async def MessagesOpen(a_Message : types.message, state = None):
return simple_message.WorkFuncResult(base_message_message)
def GetButtonNameAndKeyValueAndAccess(a_Item):
# messageName messageID messageAccess
return a_Item[1], a_Item[0], a_Item[4]
def ShowMessageTemplate(a_StringMessage, keyboard_template_func = None):
async def ShowMessage(a_CallbackQuery : types.CallbackQuery, a_Item):
if (len(a_Item) < 6):
return simple_message.WorkFuncResult(error_find_proj_message)
msg = a_StringMessage.\
replace(f'#{name_field}', a_Item[1]).\
replace(f'#{desc_field}', a_Item[2]).\
replace(f'#{create_datetime_field}', a_Item[5]).\
replace(f'#{access_field}', a_Item[4])
keyboard_func = None
if keyboard_template_func:
keyboard_func = keyboard_template_func(a_Item[0])
return simple_message.WorkFuncResult(msg, photo_id = a_Item[3], item_access = a_Item[4], keyboard_func = keyboard_func)
return ShowMessage
def SimpleMessageTemplate(a_StringMessage):
async def ShowMessage(a_CallbackQuery : types.CallbackQuery, a_Item):
return simple_message.WorkFuncResult(a_StringMessage)
return ShowMessage
# Удаление сообщения
async def MessagePreDelete(a_CallbackQuery : types.CallbackQuery, a_Item):
if (len(a_Item) < 6):
return simple_message.WorkFuncResult(error_find_proj_message)
access = a_Item[4]
return simple_message.WorkFuncResult('', None, item_access = access)
async def MessagePostDelete(a_CallbackQuery : types.CallbackQuery, a_ItemID):
log.Success(f'Сообщение №{a_ItemID} была удалена пользователем {a_CallbackQuery.from_user.id}.')
#TODO: удалить вложенные
return simple_message.WorkFuncResult(message_success_delete_message)
# ---------------------------------------------------------
# Работа с базой данных сообщений
def AddBDItemFunc(a_ItemData, a_UserID):
res, error = bot_bd.SQLRequestToBD(f'INSERT INTO {table_name}({photo_field}, {name_field}, {desc_field}, {access_field}, {parent_id_field}, {create_datetime_field}) VALUES(?, ?, ?, ?, ?, {bot_bd.GetBDDateTimeNow()})',
commit = True, return_error = True, param = (a_ItemData[photo_field], a_ItemData[name_field], a_ItemData[desc_field], access.GetItemDefaultAccessForModule(module_name) + f";{a_UserID}=+", a_ItemData[parent_id_field]))
if error:
log.Error(f'Пользоватлель {a_UserID}. Ошибка добавления записи в таблицу {table_name} ({a_ItemData[photo_field]}, {a_ItemData[name_field]}, {a_ItemData[desc_field]}, {access.GetItemDefaultAccessForModule(module_name)}).')
else:
log.Success(f'Пользоватлель {a_UserID}. Добавлена запись в таблицу {table_name} ({a_ItemData[photo_field]}, {a_ItemData[name_field]}, {a_ItemData[desc_field]}, {access.GetItemDefaultAccessForModule(module_name)}).')
return res, error
# ---------------------------------------------------------
# API
# Инициализация БД
def GetInitBDCommands():
return init_bd_cmds
def GetAccess():
return access.GetAccessForModule(module_name)
# Доступные кнопки
def GetModuleButtons():
return [keyboard.ButtonWithAccess(messages_button_name, user_access.AccessMode.VIEW, GetAccess())]
# Обработка кнопок
def RegisterHandlers(dp : Dispatcher):
defaul_keyboard_func = GetStartMessageKeyboardButtons
def RegisterSelectParent(a_ButtonName, access_mode):
a_PrefixBase = a_ButtonName
return bd_item_select.FirstSelectBDItemRegisterHandlers(dp, \
a_PrefixBase, \
a_ButtonName, \
languages.table_name, \
languages.key_name, \
languages.GetButtonNameAndKeyValueAndAccess, \
languages.select_language_message, \
languages.GetAccess, access_mode = access_mode\
)
# Стартовое сообщение
dp.register_message_handler(simple_message.SimpleMessageTemplate(MessagesOpen, defaul_keyboard_func, GetAccess), text = messages_button_name)
# Список сообщений
a_Prefix = RegisterSelectParent(list_message_button_name, user_access.AccessMode.VIEW)
bd_item_view.LastSelectAndShowBDItemRegisterHandlers(dp, \
a_Prefix, parent_id_field, \
table_name, key_name, \
ShowMessageTemplate(message_open_message), \
GetButtonNameAndKeyValueAndAccess, \
select_message_message, \
GetAccess, \
defaul_keyboard_func, \
access_mode = user_access.AccessMode.VIEW\
)
global select_messages_prefix
select_messages_prefix = a_Prefix
# Удаление сообщения
a_Prefix = RegisterSelectParent(del_message_button_name, user_access.AccessMode.DELETE)
bd_item_delete.DeleteBDItemRegisterHandlers(dp, \
a_Prefix, \
bd_item.GetCheckForPrefixFunc(a_Prefix), \
table_name, \
key_name, \
parent_id_field, \
MessagePreDelete, \
MessagePostDelete, \
GetButtonNameAndKeyValueAndAccess, \
select_message_message, \
GetAccess, \
defaul_keyboard_func\
)
# Добавление сообщения
a_Prefix = RegisterSelectParent(add_message_button_name, user_access.AccessMode.ADD)
bd_item_add.AddBDItem3RegisterHandlers(dp, \
bd_item.GetCheckForPrefixFunc(a_Prefix), \
FSMCreateMessage, \
FSMCreateMessage.name,\
FSMCreateMessage.desc, \
FSMCreateMessage.photo,\
AddBDItemFunc, \
SimpleMessageTemplate(message_create_name_message), \
SimpleMessageTemplate(message_create_desc_message), \
SimpleMessageTemplate(message_create_photo_message), \
SimpleMessageTemplate(message_success_create_message), \
a_Prefix,\
languages.table_name, \
languages.key_name, \
name_field, \
desc_field, \
photo_field, \
GetButtonNameAndKeyValueAndAccess, \
GetAccess, \
GetStartMessageKeyboardButtons\
)
def RegisterEdit(a_ButtonName, a_FSM, a_EditMessage, a_FieldName, a_FieldType, a_AccessMode = user_access.AccessMode.EDIT):
a_Prefix = RegisterSelectParent(a_ButtonName, a_AccessMode)
bd_item_edit.EditBDItemRegisterHandlers(dp, \
a_Prefix, \
a_FSM, \
bd_item.GetCheckForPrefixFunc(a_Prefix), \
message_select_to_edit_message, \
ShowMessageTemplate(a_EditMessage), \
ShowMessageTemplate(message_success_edit_message), \
table_name, \
key_name, \
parent_id_field, \
a_FieldName, \
GetButtonNameAndKeyValueAndAccess, \
GetAccess, \
edit_keyboard_func, \
access_mode = a_AccessMode, \
field_type = a_FieldType\
)
# Редактирование сообщения
edit_keyboard_func = GetEditMessageKeyboardButtons
dp.register_message_handler(simple_message.InfoMessageTemplate(message_start_edit_message, edit_keyboard_func, GetAccess, access_mode = user_access.AccessMode.EDIT), text = edit_message_button_name)
RegisterEdit(edit_message_photo_button_name, FSMEditMessagePhotoItem, message_edit_photo_message, photo_field, bd_item.FieldType.photo)
RegisterEdit(edit_message_name_button_name, FSMEditMessageNameItem, message_edit_name_message, name_field, bd_item.FieldType.text)
RegisterEdit(edit_message_desc_button_name, FSMEditMessageDescItem, message_edit_desc_message, desc_field, bd_item.FieldType.text)
RegisterEdit(edit_message_access_button_name, FSMEditMessageAccessItem, message_edit_access_message, access_field, bd_item.FieldType.text)

6
bot_modules/start.py

@ -4,7 +4,7 @@
# Стартовое меню
from bot_sys import log, config, keyboard, user_access
from bot_modules import profile, projects, groups, access, backup
from bot_modules import profile, projects, groups, access, backup, languages
from template import simple_message
from aiogram.dispatcher import Dispatcher
@ -23,7 +23,7 @@ f"INSERT OR IGNORE INTO module_access (modName, modAccess, itemDefaultAccess) VA
start_message = '''
<b>Добро пожаловать!</b>
Выберите возможные действия на кнопах ниже '''
Выберите возможные действия на кнопках ниже '''
start_menu_button_name = "☰ Главное меню"
@ -31,7 +31,7 @@ start_menu_button_name = "☰ Главное меню"
# Работа с кнопками
def GetStartKeyboardButtons(a_Message, a_UserGroups):
mods = [profile, projects, groups, access, backup]
mods = [profile, projects, groups, access, backup, languages]
return keyboard.MakeKeyboardForMods(mods, a_UserGroups)
# ---------------------------------------------------------

4
main.py

@ -10,14 +10,14 @@ from aiogram.dispatcher import Dispatcher
from aiogram.contrib.fsm_storage.memory import MemoryStorage
import sqlite3
from bot_sys import config, log, bot_bd, user_access
from bot_modules import profile, start, projects, groups, access, backup, tasks, needs, comments
from bot_modules import profile, start, projects, groups, access, backup, tasks, needs, comments, messages, languages
storage = MemoryStorage()
bot = Bot(token=config.GetTelegramBotApiToken(), parse_mode = types.ParseMode.HTML)
dp = Dispatcher(bot, storage = storage)
# Первичная инициализация модулей. Все модули должны быть прописаны в списке modules
modules = [tasks, access, profile, start, projects, groups, backup, needs, comments]
modules = [tasks, access, profile, start, projects, groups, backup, needs, comments, messages, languages]
init_bd_cmd = []
for m in modules:

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