Платформа ЦРНП "Мирокод" для разработки проектов
https://git.mirocod.ru
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376 lines
9.0 KiB
376 lines
9.0 KiB
// Package httpdown provides http.ConnState enabled graceful termination of |
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// http.Server. |
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package httpdown |
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import ( |
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"crypto/tls" |
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"fmt" |
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"net" |
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"net/http" |
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"os" |
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"os/signal" |
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"sync" |
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"syscall" |
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"time" |
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"github.com/facebookgo/clock" |
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"github.com/facebookgo/stats" |
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) |
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const ( |
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defaultStopTimeout = time.Minute |
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defaultKillTimeout = time.Minute |
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) |
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// A Server allows encapsulates the process of accepting new connections and |
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// serving them, and gracefully shutting down the listener without dropping |
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// active connections. |
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type Server interface { |
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// Wait waits for the serving loop to finish. This will happen when Stop is |
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// called, at which point it returns no error, or if there is an error in the |
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// serving loop. You must call Wait after calling Serve or ListenAndServe. |
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Wait() error |
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// Stop stops the listener. It will block until all connections have been |
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// closed. |
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Stop() error |
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} |
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// HTTP defines the configuration for serving a http.Server. Multiple calls to |
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// Serve or ListenAndServe can be made on the same HTTP instance. The default |
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// timeouts of 1 minute each result in a maximum of 2 minutes before a Stop() |
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// returns. |
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type HTTP struct { |
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// StopTimeout is the duration before we begin force closing connections. |
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// Defaults to 1 minute. |
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StopTimeout time.Duration |
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// KillTimeout is the duration before which we completely give up and abort |
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// even though we still have connected clients. This is useful when a large |
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// number of client connections exist and closing them can take a long time. |
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// Note, this is in addition to the StopTimeout. Defaults to 1 minute. |
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KillTimeout time.Duration |
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// Stats is optional. If provided, it will be used to record various metrics. |
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Stats stats.Client |
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// Clock allows for testing timing related functionality. Do not specify this |
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// in production code. |
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Clock clock.Clock |
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} |
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// Serve provides the low-level API which is useful if you're creating your own |
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// net.Listener. |
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func (h HTTP) Serve(s *http.Server, l net.Listener) Server { |
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stopTimeout := h.StopTimeout |
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if stopTimeout == 0 { |
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stopTimeout = defaultStopTimeout |
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} |
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killTimeout := h.KillTimeout |
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if killTimeout == 0 { |
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killTimeout = defaultKillTimeout |
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} |
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klock := h.Clock |
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if klock == nil { |
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klock = clock.New() |
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} |
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ss := &server{ |
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stopTimeout: stopTimeout, |
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killTimeout: killTimeout, |
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stats: h.Stats, |
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clock: klock, |
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oldConnState: s.ConnState, |
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listener: l, |
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server: s, |
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serveDone: make(chan struct{}), |
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serveErr: make(chan error, 1), |
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new: make(chan net.Conn), |
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active: make(chan net.Conn), |
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idle: make(chan net.Conn), |
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closed: make(chan net.Conn), |
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stop: make(chan chan struct{}), |
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kill: make(chan chan struct{}), |
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} |
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s.ConnState = ss.connState |
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go ss.manage() |
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go ss.serve() |
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return ss |
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} |
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// ListenAndServe returns a Server for the given http.Server. It is equivalent |
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// to ListenAndServe from the standard library, but returns immediately. |
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// Requests will be accepted in a background goroutine. If the http.Server has |
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// a non-nil TLSConfig, a TLS enabled listener will be setup. |
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func (h HTTP) ListenAndServe(s *http.Server) (Server, error) { |
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addr := s.Addr |
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if addr == "" { |
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if s.TLSConfig == nil { |
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addr = ":http" |
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} else { |
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addr = ":https" |
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} |
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} |
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l, err := net.Listen("tcp", addr) |
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if err != nil { |
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stats.BumpSum(h.Stats, "listen.error", 1) |
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return nil, err |
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} |
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if s.TLSConfig != nil { |
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l = tls.NewListener(l, s.TLSConfig) |
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} |
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return h.Serve(s, l), nil |
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} |
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// server manages the serving process and allows for gracefully stopping it. |
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type server struct { |
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stopTimeout time.Duration |
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killTimeout time.Duration |
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stats stats.Client |
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clock clock.Clock |
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oldConnState func(net.Conn, http.ConnState) |
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server *http.Server |
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serveDone chan struct{} |
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serveErr chan error |
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listener net.Listener |
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new chan net.Conn |
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active chan net.Conn |
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idle chan net.Conn |
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closed chan net.Conn |
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stop chan chan struct{} |
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kill chan chan struct{} |
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stopOnce sync.Once |
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stopErr error |
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} |
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func (s *server) connState(c net.Conn, cs http.ConnState) { |
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if s.oldConnState != nil { |
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s.oldConnState(c, cs) |
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} |
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switch cs { |
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case http.StateNew: |
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s.new <- c |
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case http.StateActive: |
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s.active <- c |
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case http.StateIdle: |
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s.idle <- c |
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case http.StateHijacked, http.StateClosed: |
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s.closed <- c |
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} |
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} |
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func (s *server) manage() { |
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defer func() { |
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close(s.new) |
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close(s.active) |
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close(s.idle) |
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close(s.closed) |
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close(s.stop) |
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close(s.kill) |
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}() |
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var stopDone chan struct{} |
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conns := map[net.Conn]http.ConnState{} |
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var countNew, countActive, countIdle float64 |
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// decConn decrements the count associated with the current state of the |
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// given connection. |
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decConn := func(c net.Conn) { |
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switch conns[c] { |
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default: |
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panic(fmt.Errorf("unknown existing connection: %s", c)) |
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case http.StateNew: |
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countNew-- |
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case http.StateActive: |
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countActive-- |
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case http.StateIdle: |
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countIdle-- |
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} |
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} |
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// setup a ticker to report various values every minute. if we don't have a |
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// Stats implementation provided, we Stop it so it never ticks. |
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statsTicker := s.clock.Ticker(time.Minute) |
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if s.stats == nil { |
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statsTicker.Stop() |
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} |
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for { |
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select { |
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case <-statsTicker.C: |
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// we'll only get here when s.stats is not nil |
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s.stats.BumpAvg("http-state.new", countNew) |
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s.stats.BumpAvg("http-state.active", countActive) |
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s.stats.BumpAvg("http-state.idle", countIdle) |
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s.stats.BumpAvg("http-state.total", countNew+countActive+countIdle) |
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case c := <-s.new: |
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conns[c] = http.StateNew |
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countNew++ |
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case c := <-s.active: |
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decConn(c) |
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countActive++ |
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conns[c] = http.StateActive |
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case c := <-s.idle: |
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decConn(c) |
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countIdle++ |
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conns[c] = http.StateIdle |
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// if we're already stopping, close it |
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if stopDone != nil { |
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c.Close() |
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} |
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case c := <-s.closed: |
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stats.BumpSum(s.stats, "conn.closed", 1) |
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decConn(c) |
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delete(conns, c) |
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// if we're waiting to stop and are all empty, we just closed the last |
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// connection and we're done. |
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if stopDone != nil && len(conns) == 0 { |
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close(stopDone) |
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return |
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} |
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case stopDone = <-s.stop: |
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// if we're already all empty, we're already done |
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if len(conns) == 0 { |
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close(stopDone) |
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return |
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} |
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// close current idle connections right away |
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for c, cs := range conns { |
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if cs == http.StateIdle { |
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c.Close() |
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} |
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} |
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// continue the loop and wait for all the ConnState updates which will |
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// eventually close(stopDone) and return from this goroutine. |
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case killDone := <-s.kill: |
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// force close all connections |
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stats.BumpSum(s.stats, "kill.conn.count", float64(len(conns))) |
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for c := range conns { |
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c.Close() |
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} |
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// don't block the kill. |
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close(killDone) |
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// continue the loop and we wait for all the ConnState updates and will |
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// return from this goroutine when we're all done. otherwise we'll try to |
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// send those ConnState updates on closed channels. |
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} |
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} |
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} |
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func (s *server) serve() { |
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stats.BumpSum(s.stats, "serve", 1) |
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s.serveErr <- s.server.Serve(s.listener) |
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close(s.serveDone) |
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close(s.serveErr) |
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} |
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func (s *server) Wait() error { |
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if err := <-s.serveErr; !isUseOfClosedError(err) { |
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return err |
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} |
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return nil |
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} |
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func (s *server) Stop() error { |
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s.stopOnce.Do(func() { |
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defer stats.BumpTime(s.stats, "stop.time").End() |
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stats.BumpSum(s.stats, "stop", 1) |
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// first disable keep-alive for new connections |
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s.server.SetKeepAlivesEnabled(false) |
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// then close the listener so new connections can't connect come thru |
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closeErr := s.listener.Close() |
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<-s.serveDone |
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// then trigger the background goroutine to stop and wait for it |
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stopDone := make(chan struct{}) |
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s.stop <- stopDone |
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// wait for stop |
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select { |
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case <-stopDone: |
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case <-s.clock.After(s.stopTimeout): |
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defer stats.BumpTime(s.stats, "kill.time").End() |
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stats.BumpSum(s.stats, "kill", 1) |
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// stop timed out, wait for kill |
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killDone := make(chan struct{}) |
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s.kill <- killDone |
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select { |
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case <-killDone: |
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case <-s.clock.After(s.killTimeout): |
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// kill timed out, give up |
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stats.BumpSum(s.stats, "kill.timeout", 1) |
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} |
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} |
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if closeErr != nil && !isUseOfClosedError(closeErr) { |
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stats.BumpSum(s.stats, "listener.close.error", 1) |
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s.stopErr = closeErr |
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} |
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}) |
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return s.stopErr |
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} |
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func isUseOfClosedError(err error) bool { |
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if err == nil { |
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return false |
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} |
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if opErr, ok := err.(*net.OpError); ok { |
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err = opErr.Err |
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} |
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return err.Error() == "use of closed network connection" |
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} |
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// ListenAndServe is a convenience function to serve and wait for a SIGTERM |
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// or SIGINT before shutting down. |
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func ListenAndServe(s *http.Server, hd *HTTP) error { |
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if hd == nil { |
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hd = &HTTP{} |
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} |
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hs, err := hd.ListenAndServe(s) |
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if err != nil { |
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return err |
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} |
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waiterr := make(chan error, 1) |
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go func() { |
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defer close(waiterr) |
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waiterr <- hs.Wait() |
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}() |
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signals := make(chan os.Signal, 10) |
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signal.Notify(signals, syscall.SIGTERM, syscall.SIGINT) |
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select { |
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case err := <-waiterr: |
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if err != nil { |
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return err |
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} |
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case <-signals: |
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signal.Stop(signals) |
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if err := hs.Stop(); err != nil { |
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return err |
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} |
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if err := <-waiterr; err != nil { |
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return err |
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} |
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} |
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return nil |
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}
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